Responsible for all aspects except for the modeling, rigging, and texturing of the character model. A friend of mine, Austin Wright, assisted with the operation of the motion capture system. Original choreography was created and then recorded in motion capture, with each dancer being recorded as multiple separate takes. Data was then cleaned up in Shogun Post. Dancer model (and textures) were created with Adobe Fuse and rigged with Mixamo, and the data was then stitched together and applied to it in Motionbuilder. The umbrella as well as the entire stage set was built in Houdini. The entire project was then assembled in Maya and shaded, lit, and rendered in Arnold.